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Archive for March, 2010

PlayStation 3 120 GB & Logitech G25 Racing Wheel Bundle

March 20th, 2010 anderson No comments

PlayStation 3 120 GB & Logitech G25 Racing Wheel Bundle Review

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PlayStation 3 120 GB & Logitech G25 Racing Wheel Bundle Overview

PlayStation 3 120 GB & Logitech G25 Racing Wheel Bundle

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*** Product Information and Prices Stored: Mar 19, 2010 19:25:09

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Genius Twin Vibration Feedback F1 Racing Wheel

March 9th, 2010 anderson No comments

Genius Twin Vibration Feedback F1 Racing Wheel Review

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I bought this for me and my son. We both play some racing games on the PS2, and we play NFS as well. This steering wheel wasn’t used long, for only one reason: that it just doesn’t offer the same kind of control as the original hand controls do. The steering wheel only moves a half turn to the left, and a half turn to the right. So, it takes a while to really get used to keeping your car on the road with it. It is fun having an accelerator and brake pedal at first, but again, it just doesn’t allow you to make those tiny movements when you need to.

You get what you pay for. Otherwise, it works fine with the PS2.

Genius Twin Vibration Feedback F1 Racing Wheel Feature

  • Twin Wheel F1 Combo Wheel

Genius Twin Vibration Feedback F1 Racing Wheel Overview

The Genius TwinWheel F1 is a 2 in 1 racing wheel for PS2 and PC and is just the thing to keep you in control when playing any racing games, especially the F1 racing campaign with the F1-like design. Get bumps, collisions, crashes, TwinWheel F1 comes with the Immersion-patented TouchSense technology and advanced vibration feedback function and feel every different action feeling that you make in the game.It includes a D-Pad and four action buttons for advanced control as gaming software requires, such as direction controls or horn and view change. Foot pedals provide real driving experience for brake and accelerate controls. With a central clamp for perfect stability and a lap attachment, TwinWheel F1 allows you to enjoy comfortable driving from your favorite couch or chair.Plus, the shifter gears mounted under the wheel for fast brake and acceleration or easily gear down/up. Are you ready for setting the TwinWheel F1? When the green flag drops, you’ll be ready to outrace your opponents.

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*** Product Information and Prices Stored: Mar 09, 2010 08:26:14

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Thrustmaster Ferrari F430 Forcec Feedback Racing Wheel

March 8th, 2010 anderson No comments

Thrustmaster Ferrari F430 Forcec Feedback Racing Wheel Review

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Just bought this for use primarily with Dirt 2. So much better than the analogue controller, I immediately shaved 5-7 seconds off track times. This item is very solidly built and just feels like a quality build all round. I have used a couple of newer Logitech Momo wheels (which are not the same quality as original) and this wheel just feels much better. Nice size, the paddle shifters have a very solid click when shifting and feel very very strong. Pedals are solid and heavy, they don’t slide even on my smooth tile floor unless I get out of control and start hammering the brakes, they have perfect spring tension. Wheel works perfectly with Windows 7 64bit, drivers install and calibration was a breeze. I can’t imagine playing without force feedback now, it just adds a real feeling of immersion to driving. I highly recommend this wheel…oh, and it looks awesome which doesn’t hurt. Only negative is that I have shallow keyboard tray and have to remove it, but I can live with it.

Thrustmaster Ferrari F430 Forcec Feedback Racing Wheel Feature

  • Official Ferrari licensed product: The brand with 99% consumer-awareness worldwide!
  • Exclusive 5 backlit positions Lets you configure your car directly in the race Choice of Manual or Automatic configuration
  • Ferrari style wheel-mounted aluminum sequential gearbox 2 digital, aluminum UP and DOWN levers
  • Powerful Force Feedback with Touchsense technology (under license from Immersion Corporation)
  • 10 easy access action buttons + 8 direction D-Pad

Thrustmaster Ferrari F430 Forcec Feedback Racing Wheel Overview

The Thrustmaster FERRARI F430 Force Feedback Racing Wheel for PC! An exact replica of the steering wheel of the new F430 with Manettino dial for even more precise control of your settings! Ferrari and Thrustmaster share the same values: passion, performance, innovation and quality. The latest addition to the range of Thrustmaster racing wheels produced under Ferrari licence, the Ferrari F430 FFB Racing Wheel, perfectly illustrates this commitment. An exact replica of the Ferrari F430 steering wheel, this controller is unique owing to its specific shape, its elegant design and its pure, streamlined looks. The Engine Start and multi-position switch are instant eye-catchers. The first button serves as a directional pad; the second, the Manettino, is an exclusive Ferrari innovation that Thrustmaster has adapted to the world of video games: The Manettino stems directly from the racing world, where each driver’s total commitment to the race requires flawless efficiency and speed when adjusting the car’s features. This easily accessible rotary switch features 5 backlit positions, enabling drivers to swiftly adjust their car’s settings or activate specific features in the midst of a race. Users can adjust the braking force distribution, power steering, traction and control system and more. These actions will enable them to optimize their car’s configuration according to the race track and weather conditions, for optimum performance. Each feature is tailored for optimum racing comfort: The extra-large (28 cm/ 11 in diameter)

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*** Product Information and Prices Stored: Mar 08, 2010 08:20:49

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Logitech G27 Racing Wheel

March 7th, 2010 anderson No comments

Logitech G27 Racing Wheel Review

Available at Amazon Check Price Now!

Extremely well made, I bought both G27 and the GT wheel for comparison. At first I wasn’t sure whether the 0 difference is worth it, until I tried both out. Played F1 championship, GT5 prologue, GT5 demo and Dirt 2. If you can foot the bill, G27 is hands down better. Better construction and quality (GT wheel has plastic pedals, G27 has metal paddle and pedals), feels more solid and the force feed back feels accurate and keen.
Another example of this being a well designed product is, on other wheels I’ve tried, the foot pedals are spring loaded with the same resistance. G27 however has different spring rate on the throttle and brake, which makes it extremely realistic. I’m not sure if that was software or hardware controlled but I like it.
There are problems with this wheel, it isn’t fully supported by all the racing games in PS3.

For example, paddle shifting in GT5 prologue doesn’t work (although GT5 HD when it comes out will work, GT5 demo works) so if I want to use manual shift in GT5 prologue I’ll have to use the real 6 speed shifter, and I couldn’t get the buttons to assign correctly in any of the games. So if I need to hit the PS button I actually need to use a controller. There is no documentation on what the default mapping is like (at least tell me where the PS button is, seriously). Paddle shifters do work in F1 champ, Dirt 2, so I’m not sure what the problem is with GT5.
None of the game shows G27 as an available steering wheel controller.
This is not supported on Xbox 360 but I’m curious and I’ll test that out later.

Logitech G27 Racing Wheel Feature

  • The powerful, dual-motor force feedback mechanism with helical gearing smoothly and accurately simulates traction loss, weight shift
  • Six-speed shifter with push-down reverse gear allows you to quickly choose exactly the right gear.
  • RPM/shift indicator LEDs integrate with racing game software to indicate when the user should shift gears.
  • Realistic 11-Inch wheel with leather-wrapped rim provides a more comfortable, true-to-life racing experience for hours on end.
  • Steel gas, brake, and clutch pedals deliver precise throttle, braking, and shifting control for heightened realism.

Logitech G27 Racing Wheel Overview

A simulator-grade racing wheel, the Logitech G27 Racing Wheel is designed to deliver the definitive sim racing experience for the PC and PLAYSTATION3. It features a powerful, dual-motor force feedback mechanism with exceptionally quiet helical gearing; a six-speed shifter with push-down reverse gear; integrated RPM/shift indicator LEDs; a comfortable 11-Inch leather-wrapped rim; and steel gas, brake, and clutch pedals.

Available at Amazon Check Price Now!

*** Product Information and Prices Stored: Mar 06, 2010 13:24:20

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Categories: Logitech Tags: ,

Logitech G13 Advanced Gameboard

March 6th, 2010 anderson No comments

Logitech G13 Advanced Gameboard Review

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Introduction:
I designed this review as a sort of encyclopedic critique of the each criticism I’ve found in the reviews here on Amazon and elsewhere. To prove my nerdiness conclusively, I’ve indexed my responses to each criticism so you don’t have to read the whole thing. You can just pick out the issues that concern you and get my scoop on them.

Introduction
1: Comfort
2: Large/Small hand friendliness
3: Keys Hard to Reach
4: WASD Keys Unmarked
5: Keys Hard to Press
6: Thumbstick Hard to Press
7: Thumbstick “loose” Feeling
8: Thumbstick not Analog
9: Thorny Thumbstick
10: Weak Game-recognition
11: Installation/Stability Issues
12: No In-game Profile-switching
13: LCD Weaknesses
14: Only One Brightness Level
15: Short Cord
16: Learning Curve
17: Size
Conclusion

1) Comfort
First thing I hear a lot about is ergonomics. People say the joystick is in a “cramped” or “alien” position, and act like your thumb is going to snap off after five minutes of play time. They have no leg to stand on as far as I’m concerned. True, your thumb will not be resting on the side like a mouse, but this isn’t a mouse, and it’s not the N52, and yet, somehow, it feels perfectly comfortable to me.

2) Large/Small Hands
Alongside ergonomic complaints I’ve read a number of people saying the G13 “isn’t made for large hands” or “isn’t made for small hands.” Evidently it was only made for medium-sized hands. I have huge hands, and I consider that my main advantage when using this board. Small hands I can see being a handicap, but I don’t know for sure. If anything, this was made for big hands.

3) Keys Hard to Reach
In line with the above, many people say that the keys can be hard to reach. Well, first off, if you’re getting a gameboard with a monstrous 20+ keys to press, some of them are just necessarily going to be further away than others. The only keys I have found took some practice to get to were the far left and bottom row keys since these are accessed by your pinky finger snaking way on out there. However, all the keys are so well defined that they take very little practice getting used to. Even before memorizing them you can quickly feel your way around due to their excellently clear demarcations. You can see that from the picture. Also, you can hear your fingers feeling across each key, if you listen carefully, so you have auditory cues on top of tactile ones as to where the keys are relative to your fingers. In short, I have never, ever, once gotten lost on this thing despite its vast array of keys.

4) WASD Keys Unmarked
Another key-related complaint is that the central “WASD” keys have no bumps on them to find them easily. This is extremely misleading. No, they don’t have bumps, what they have are indentations for your fingertips. Thus, even if you WERE blind and couldn’t see their clear, glowing labels your fingertips would slip into them almost without you knowing it. And, no, they aren’t labeled, “W” “A” “S” and “D” firstly because they don’t have to be mapped to those keys and secondly because, as I said just now, they have indentations clearly setting them apart from the other keys.

5) Keys Hard to Press
Also, people have said that the keys are hard to press. That’s a real jaw-dropper. Unless you have some dehibilitating, degenerative, terminal finger-disease you will quickly discover that these keys are some of the most comfortable, responsive, even satisfying buttons you have ever pressed. And by “satisfying” I mean, whenever you press one your finger will go down with a nice, rich feel and a glorious “tap” sound will emerge. The depth of the keys simply defines them for your fingers to find their way around more easily and in no way affects their responsiveness. It is not at all like one of ye olde timey keyboards that you had to mash down on to get anything going.

6) Thumbstick Hard to Press
Another criticism you will find commonly thrown at this thing is that the joystick is hard to press down. I agree with these points. The joystick is extremely hard to press down. About the only thing I would use it for were switching between walking/running modes or following someone, stuff you don’t do all the time.

7) Thumbstick “loose” Feeling
I’ve heard it said that the joystick is kind of floppy and cheap feeling. That is entirely subjective. Yes, it is very easy to push around, but I never would have thought of it as “floppy” or “cheap” without hearing it.

8) Thumstick not Analog
Honestly I’m not sure exactly what this means, but I have read the thread on the Logitech forums on this topic and they released a patch that enables you to put the joystick in “joystick mode” which, I presume, was the solution since nobody posted about it after that.

9) Thorny Thumbstick
My main complaint with the thumbstick is that it is just not comfortable. If you look carefully you will see it is shaped like a little tower. Correct that impression, it is shaped like a thorn and feels like it, too. You can’t really control it from above like a console stick, and it does take getting used to for this reason. BUT it is entirely worth it to be able to move just with your thumb and free up all your other fingers and mouse for actions and targeting and so forth.

10) Weak Game-recognition
Lots of people are having trouble getting it recognize games and give them an automatic key mapping for their games. This is true. It has yet to find one game on my computer. BUT, the one game it did find provided an absolutely ludicrous mapping setup. So basically, my question is, why would want it to automatically map game for you? As far as I’m concerned automatic keymapping is a silly idea in the first place. Assigning your own keys the way you want them is the best way to learn what all your keys are mapped to and ensuring that you can play the way that is most efficient for you. Everybody will want slightly different mappings.

11) Installation/Stability Issues
Another problem people are having is just getting the thing to install and remember profiles. Most of these people are using Mac systems, which I don’t use, so you should probably be concerned if you are trying to install this on a mac. The people with Windows OSs that complain about the software must just have had very little experience with anything computer related. I found, and the majority of reviewers I’ve read, the software to be extremely intuitive and easy to use. You select the key you want, you tell what you want it to do, you click okay, you’re done. Macros are fantasticaly easy as well. As for losing profiles and such, I have had no problems whatsoever. I make a profile, I map it, and it’s there whenever I want it from then on.

12) No In-game Profile-switching
One guy mentioned that he wanted to switch profiles in-game but couldn’t. First off, you’ve got THREE instantly switchable key maps for EVERY profile you make using the above-top-row keys just below the LCD. True, you will not be using these on the fly and will probably (*gasp*) have to look at them to switch, but if anybody needs more than 3 sets of 22 keys for any given game, they have something set up entirely wrong. I never need any more than the first set of 22 keys.

13) LCD Weaknesses
Speaking of the LCD, lots of people have complaints aimed at that. Some people can’t get it working, some say it’s too small, some say it’s just useless, some say it’s not bright enough, some say they can’t see it at certain angles, and some even say it’s too bright (as I remember). My experience is this: yes, it’s gimicky, but it has it’s uses and works well at what it does. What does it do? Pretty much anything. All the applets that were written for the G15 LCD will work with the G13. You can do anything from manage music to display in-game vitals (the latter of which seems super-pointless to me, but the LCD likes to do it automatically anyway). I use it for two things, mainly: keeping track of the time and monitoring my internals (of my PC, not my biological ones…). I found the screen very easily viewable for both these purposes and except for my GPU internals (for which I had to get an applet) CPU, RAM, and clock applets came with the device.

14) Only One Brightness Level
Some people complain that there’s only one brightness setting for the keys, but, honestly, why would want more when the one it has does its job perfectly. I can see every key clearly and at a glance. Why would I want to start screwing around with it myself? I would, in all probability, simply get haywired and go back to the default anyway. It’s like messing with the gamma/brightness/contrast settings in games. You end up just wanting to switch back to the defaults in the end.

15) Short Cord
I read one reivewer who said the thing has a “cripplingly short cord.” Obviously he was trying to play at a “cripplingly long distance” from his computer. The cord has got be at least five feet long. It’s more than enough to comfortably play it on the left of your monitor with the computer set on the right side of your desk.

16) Learning Curve
The final, and most legitimate, criticism I’ve heard is that the G13 has a learning curve, and I agree, basically. It does have a learning curve. The key-rows are lined up with one another, not staggered wildly like on a keyboard, and you do have to memorize which keys do what (which I why I recommend setting up all key-mappings yourself from scratch rather than use the silly pre-made ones). However, this learning curve depends entirely on the individual. For me, the learning curve was very mild, but it may take longer for others. I can’t speak for them. What I can vouch for (and what you will find said in other reviews) is that once you get used to it, the G13 becomes second nature. At this point, I’ve almost entirely forgotten that I’m using controllers at all. It all just comes instinctively after a few hours, and then you start simply putting your will in action fluidly, effortlessly, and continuously.

17) Size
A number of people have mentioned that the G13 takes up a lot of desk space. Yes, it does have a hearty footprint. About the size of a size-10 shoe I’d say, but nobody has mentioned yet that it takes up way less room than a keyboard. A G13/mouse combo is infinitely more portable than a keyboard/mouse combo. Now, you may say, “I still need my keyboard for chatting, so what we’re really talking about is a G13/keyboard/mouse combo.” Yes and no. Because your keyboard is only used for chatting, it no longer needs to be instantly accessible. In my case, I now have the keyboard up on the desk while I lounge back like a console-gamer in my chair with my keyboard-tray removed from my desk and sitting across my lap comfortably holding my G13 on the left and my mouse on the right. When I need to chat, I simply lean forward and type my message real quick and then flop back in my chair and keep playing. I could never do that with a mouse and keyboard because, first of all, my hand would have to be cramped up in front of my stomach to work the keyboard right and second, my lap-desk would have to be skewed way off to the right to get the mouse out far enough to be in a usable position. With the G13 and mouse my hands just rest easily to my right and left. If I weren’t killing things I would probably fall asleep it’s so cozy.

Conclusion:
So, is it worth 80 bucks? No. Is it worth 50? Maybe. It really depends on what you do and how much of it you do. If you are a hardcore MMO-er, then I would say it’s worth it absolutely. Otherwise, do what I did: wait for it to go on sale and buy it with the gift card you got last Christmas. The G13 has totally changed the way I game. I no longer feel like I’m “manipulating” anything. I feel like I’m playing the piano and the game is responding to my every whim. I’m virtually unconscious of my controls now, they are “transparent” if you will.

Logitech G13 Advanced Gameboard Feature

  • Naturally contoured design follows the natural shape of your hand and fingers for increased comfort during long sessions.
  • Onboard memory lets you program up to 5 ready-to-play profiles, so you can take your personal preferences with you.
  • Customizable backlighting lets you choose your colors and easily locate the right key in low-light conditions or lights-out play.
  • 25 programmable keys allow you to assign keyboard functions to suit your style of play and create macros on the fly
  • The high-visibility GamePanel LCD displays game stats, system info, and communications from fellow players.

Logitech G13 Advanced Gameboard Overview

The Logitech G13 advanced gameboard gives you game-changing comfort and control. Naturally contoured design follows the natural shape of your hand and fingers for increased comfort during long sessions. Onboard memory lets you program up to 5 ready-to-play profiles, so you can take your personal preferences with you. Customizable backlighting lets you choose your colors and easily locate the right key in low-light conditions or lights-out play.

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*** Product Information and Prices Stored: Mar 05, 2010 13:16:39

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Categories: Logitech Tags: , ,

Logitech G35 7.1-Channel Surround Sound Headset

March 5th, 2010 anderson No comments

Logitech G35 7.1-Channel Surround Sound Headset Review

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If you’re looking to “gear up” for your gaming sound and voice interaction experience the Logitech G35′s are not a bad way to go…if you have the extra bucks to spend on great looking, sounding headsets that most likely may not give you any better sound than a less expensive pair…read on…

I just received my new Logitech G35 Surround Sound headset yesterday and so far I found it to be an extremely nice addition to my listening/gaming experience. I bought these mainly to initiate Windows 7 voice recognition for MS Flight simulator-combined with a wonderful cockpit voice interaction software package appropriately named “MultiCrew experience. These headphones work great with this and so I am confident that they will work well for other voice interactive gaming as well. Crysis also sounds awesome with these sets although I have not yet used the microphone with that game.

FIRST IMPRESSIONS: I’m not dissappointed, but not blown away by any means—

I find the Logitech G35′s to be well made and durable and they do look very, very nice. They come with two additional center headset cushions and the USB wire is braded with an attached “wire management” Velcro strap so you wont trip over the cord or so it won’t get all tangled up with other gadgets plugged in to your USB ports. The “G buttons” and roll volume and “mute” buttons on the left side of the headet outer cup are a very nice feature and “finger touch intuitive” to use. Sound quality is excellent, but of course that is ultimately dependent upon which game you’re playing, the sound perameters inherent in the game software, etc. Most games today as you all know have excellent sound driver protocols for high end dolby, etc sound. I have tried them with FSX Flight simulator, iTunes and Crysis so far. Sound is very good, but I would not say it is exeptional. My lightweight Bose headphones and even my older Koss Pro 3AA larger headsets sound noticeably better with iTunes… but, that’s iTunes…not games, so…I want to be fair here…

The comfort of wearing the phones is good. They are a bit heavy, but confortable none-the-less. The cups cover your ears nicely and comfortably, and keep outside noise to next to zero..so I can barely hear my wife yelling at me to “get off the sim and clean the house”…LOL

PHYSICAL FEATURES & SOUND QUALITY: Nice, very nice—

The microphone is a swivel up/down and flexible bend design that is very nice. You can easily adjust the mic toward or away from your mouth as well as up and down. Voice quality is very good. I am using these on my high powered gaming rig on the built-in sound board and the sound through this is fine. Bass, treble and volumes all work well and deliver and nice blend of all ambient and direct sound effects. The “surround sound” function is a very nice feature addition and fares well with making your gaming experiences seemingly more “real” sounding but, I am suspicious that it is not really true “surround Sound”…read further…

SOFTWARE USER INTERFACE FEATURES: Needs to be enhanced…big time—

I find the software user interface to be very limiting with what you can do with bass, treble, volume, mic, etc. It seems to be more focused on the “voice morphing” feature which is much better suited to my 9 year old son’s gaming fun. I would never really have need to use this and I find that for a 0.00 pair of headsets it comes off as a childish feature that could and should be replaced with functions for adjusting the surround sound feature. The “profile” section is also limiting in setting up different profiles allowing you to pre-set different bass, treble and volumes for different games. It is locked to the factory pre-set G-button features such as iTunes, G35 sound, etc. Again, for headphones in this price range I was hoping for a more robust, feature rich user interface. Also, one quarter of the entire software user interface in occupied by a big glowing red (“Surround Sound”) logo. In my opinion, this is a complete waste of valuable user software real estate that should be occupied with additional controls/settings for adjusting the “surround Sound” feature itself. It really comes off as more of a glaring and annoying advertisement for “Surround Sound” than anything else. I wish they would get rid of it or reduce it’s size making room for other, more appropriate controls. Speaking of the surround sound feature, the only control at all for it is an “on”-”off” slide switch located on the back side of the left earphone casing.

There is a nice red light on the voice tip end of the mic that you can set to be lit “always”, “never” or on “mute”. Why they did not include a setting to turn the light “on only” when the mic is “on” I think is a flaw. I would like to know that when the red light is on, the mic is “on” and when the red light is off, the mic is “off”. That can’t be done. A red or green glowing light usually means to me that something can also be on, or engaged.

TECHNICAL SUPPORT: Very Impressive—

I contacted Technical Support regarding being able to use the headsets simultaneously with sound coming out of my external Bose speakers. It can’t be done due to the USB/digital connection. But this not not at all a shortcoming of Logitech. It’s the way these interfaces have to technically work. However, the tech support rep indictaed that if I went to an analog set up then it probably could be done. Anyway, no big deal since doing that defeats using headsets anyway unless your 9 year old son, etc wants to sxperience your voice interacting with the game over the room speakers. I could probably also just connect my other external mic and use that and the Bose speakers without the headset.

The customer support was excellent. A bit of a long wait time: about 15 minutes on hold, but once they answered they went out of their way to connect me with second tier gaming support, etc. They were very polite and willing to help in any way. I was very impressed.

SUMMARY: I’m looking for sound that’ll “Scare me”..really…!

The G35 Gaming Haedsets are a fine addition to any gamers’ stockpile of gaming gadgets or for anyone who wants a really nice, high quality headphone set with a mic. Of course, there are other sets out there for less money that will most likely give you similar quality sound results, but, these are very well made and comfortable. I suspect what we are also paying more for here is the “Surround Sound” feature, which, I think may be more of a marketing gimmick for the 0.00 price as I noted above. I am suspicious due to the fact that Logitech’s blatant lack of attention to designing and placing adjustment settings for the Surround Sound” instead choosing to plop a big red logo on their software user interface that does nothing but “look cool?” If they were really serious about the surround sound feature, wouldn’t Logitech pay more attention to this feature? Apparently not, at least for now.

Anyway, I will be testing these out more this weekend, but if you were to ask me right now if you should get a pair I would give you a reluctant YES until I determine if the surround sound feature is really a true enhancement to the sound sets already embedded and emulated in to the game software itself. However, if you are willing to spend the extra money for a surround feature that could turn out to be at best little more than a “sound separation” feature masked as “surround sound” then think about looking further and, spending a good deal more money…like for example on the 0.00 Astro sound system….??? But, If the Surround Sound feature is not a huge deal for you like it is for me then yes, get these. You wont be sorry.

Never-the-less, so far I am impressed with these G35′s as the comfort, base headset speaker and microphone sound quality are very good. But, I may change my mind and opt for something else if, in my opinion, it turns out that the “Souround Sound” Logitech touts with these to perhaps justify their 0.00 asking price turns out to be unworthy of a noticeably better gaming experience; Such as being scared out of my army boots because I can really hear and believe my ears and 6th sense that enemies are about to attack me from “behind the bushes”. After all, isn’t it that kind of realism we are reaching for when we invest a good amount of money into superior headsets? And, really, only true surround sound can affect that experience. In all fairness, I will continue to check these G53;s out on multiple games, ect, and write another addendum to this review in the next couple of days to let you all know. I hope my review help you in your ultimate buying decisions.

I’d appreciate your feedback on my take on these Headphones.

“Magic Paul” PWN

Logitech G35 7.1-Channel Surround Sound Headset Feature

  • 7.1 surround sound powered by Dolby technology delivers a detailed soundfield ¿ hear your enemies before they see you.
  • Three swappable headband pads let you choose the best fit, for long-lasting comfort.
  • Three customizable G keys give you one-touch command over music, voice morphing, and more.
  • On-ear audio controls provide quick access to volume, microphone mute, and surround sound adjustments.
  • Adjustable, noise-canceling microphone focuses on your voice and reduces background noise.

Logitech G35 7.1-Channel Surround Sound Headset Overview

The Logitech G35 headset. Game-changing immersion with 7.1 surround sound powered by Dolby technology for a detailed soundfield. Featuring three swappable headband pads; three customizable G keys; on-ear audio controls; and an adjustable, noise-canceling microphone.

Available at Amazon Check Price Now!

*** Product Information and Prices Stored: Mar 04, 2010 13:13:43

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